At the Round Table, our focus is on providing you with a new gaming experience. Nothing reflects that more than our love of interesting styles of games. That’s why we’re introducing you to good dexterity games, games that require physical skill to play rather than just careful planning and decision making. We’ll be touching on some classic dexterity games that you’re probably already familiar with, and some recent games that have been really well received by the gaming community at large.

Catacombs is a semi-cooperative game à la HeroQuest that can be played in 60 to 90 minutes by 2 to 5 players. In this dungeon crawling adventure game, one player (the Overseer) hurls their army of monsters against the six brave heroes that can be played by the remaining players. Throughout the game, players improve their characters with equipment and upgrades purchased from the Merchant, using gold taken from fallen monsters. Unlike other dungeon crawlers, this game’s core mechanic is a unique dexterity system revolving around flicking the heroes and monsters around the dungeon, and even flicking projectiles around to fling spells and arrows! On top of all of the cool game-play, another reason why you should definitely check out this game is that it’s locally made by Canadian game developer, Aron West!

Jenga is a competitive game for 1 to 8 players that can be played in 20 minutes, and is probably one of the most well known dexterity games of all time. Even if this game doesn’t immediately come to mind when you think of dexterity games, you’ve more than likely played it before, and you’re almost definitely familiar with it. In this wooden block stacking game, players take turns pulling wooden blocks out of a tower, and placing them on top of the tower, causing it to become more and more precarious. The player that makes the tower collapse loses the game! This is a dexterity game in the simplest form. There’s no story and there are no upgrades or abilities. Just move the blocks and try not to make the tower fall! This simple game is perfect for dates or small parties because it’s very easy to learn, fast to play, and still competitively engaging.

Bamboleo is a competitive game for 2 to 7 players that can be played in 30 minutes. In this game of careful balance, wooden objects of varying shape and size are placed on a disk that sits atop a cork ball on a pedestal, and are removed one at a time. Removing bigger objects from the disk rewards a player with more points but be carefull! Knocking over the entire contraption scores negative points! This light party game is a great choice for any group of friends looking for a real challenge.

Flick ‘Em Up! is a team-competitive game for 2 to 10 players that can be played in 30 minutes and was one of our January staff picks. In this fast paced dexterity game, a wild-west Sheriff and his deputies face off against a group of dangerous outlaws. Various 3D objects like buildings, and cacti stand in the way of the players while they use different kinds of guns to shoot their opponents. Much like Catatcombs, this game has players flick small wooden tokens across the table at their opponents’ figures. A few places where this game differs from Catacombs are that the game focuses on 2 opposing teams in a small battle instead of an immersive story. The game also required you to knock over your opponents’ figure instead of just touch them with your tokens. If you’re looking for a simple dexterity game that gets straight to the point, give this one a try!

Whatever you decide to play, we’re looking forward to your next visit to The Round Table. Whether you decide to play a dexterity game, one of our many other types of games, or you just pop in to buy Magic Cards, or enjoy our fine foods and Specialty Cocktails, come to The Round Table for a new gaming experience.



After months of careful preparation, and tweaks to their time machine, our partners over at the Khronos Gauntlet are finally able to start taking reservations. With the evil khronomancer, Trahlyle, threatening to cause the timeflow continuum itself to unravel, the Khronos Gauntlet’s fictional time-travel agency, the KhronoSphere is recruiting new Temporal Vanguards to chase Trahlyle through time and uncover his plot. To join in the fight, and save all of existence, book your experience with the Khronos Gauntlet today!

What is the Khronos Gauntlet? The Khronos Gauntlet is a deeply immersive and story driven series of real-life room escapes located in the heart of downtown Guelph. Centered on a fictional time-travel agency, the KhronoSphere, the Khronos Gauntlet takes teams of players in a blast through time to experience different eras and locations including a medieval dungeon, a wizard’s tower, and a post-apocalyptic research laboratory. More than simply puzzles and locked doors, their series of room escapes draws you into stories with fully developed sets, props and fixtures, like you might see in a Hollywood film. Feel the damp, dank tombs of The Dungeon complete with stone walls, wooden stockades, and torture devices. Enter the ethereal world of The Wizards Tower where wonders of nature and spellbinding elements await. Everything combines to make you feel like you’ve traveled to darker times and wondrous places where you will need to rely on your problem solving skills and your team to escape!


At The Round Table, our focus is on providing you with a new gaming experience, and we’d be remiss not to point you to the Khronos Gauntlet for a gaming experience like no other. If you’re looking for a full day of entertainment, book an experience with the Khronos Gauntlet, and see how many of Trahlyle’s secrets you can uncover. Then, when you’ve escaped the gauntlet, head to The Round Table to celebrate with premium cocktails and our awesome selection of board games!



We’re well into our first year of operation, and we’re growing steadily, constantly adding new programming, and gearing up to add new items to our menu! In the spirit of continuing to grow, we’ve recently added some awesome new specialty cocktails to our beverage menu, and introduced a selection of boozy milkshakes! Read on for some highlights from our new list of drinks!

We’ve created some really delicious new cocktails that have a completely different flavour profile than anything else on our menu. The Heart of Ice, named for the Batman the Animated Series episode that defined Mr. Freeze as a sympathetic villain, consists of Hpnotiq, and White Rum, served in a highball, and topped with cream soda. This subtly sweet drink with a faint blue colour is light and refreshing, making it a perfect summer drink. The Estus, on the other hand, is a bright, powerful citrus blast, consisting of Amaretto and Goldschlager, topped with orange juice. If you’re a seasoned Darksouls player, you won’t want to be caught without your Estus. Like the Heart of Ice, this is another refreshing drink that’s perfect for summer.

Heart of Ice

Speaking of summer, this is the perfect time to cool down with one of our new boozy milkshakes. The Bomberman, made with Amaretto, Kahlua, Baileys, fresh milk, and 3 scoops of vanilla ice cream is seriously the bom, and the Weapon X, made with Maple Crown Royal, real Maple Syrup, fresh milk, and vanilla ice cream is a super Canadian milk shake that is made with enough Maple Crown Royal to give it a serious kick, at least for a milkshake.

Whether you’re after one of these fresh new drinks, or just want to enjoy one of our classics, make a point of visiting us at The Round Table, playing some great games, like Cards Against Humanity, or Exploding Kittens, and enjoy everything that makes us a new gaming experience.



We’ve previously introduced you to Friday Night Magic, and Summer Magic Sets, and now, with our first pre-release coming up this Saturday, it’s time to talk about the upcoming standard set, Eldritch Moon. After the pre-release, the set will be released on the following Friday, and we’ll be running a sealed 2-headed giant tournament on Thursday, the 21st at midnight. After the set comes out, we’ll be running booster drafts during Friday Night Magic, and organizing a sealed tournament where people can practice for the upcoming Montreal GP.

Thematically, this set is full of awesome reveals. With the Eldrazi pouring over Innistrad, and bursting out of everything from gryphs to the towns themselves, the fighting that took place during Shadows over Innistrad feels even more hopeless in retrospect, which really highlights what a bad place Innistrad is to live.

As for the individual cards, a few really stand out as awesome. The most interesting card in the set to talk about is probably Harmless Offering. Sure, it’s red instead of blue but the card has nearly identical text and converted mana cost to Donate, a card that’s on the reserved list for probably very good reasons. Is it playable? Maybe not but you can always pass your opponent a Demonic Pact before its 4th trigger, and end the game laughing. Either way, it’s very interesting to see a card printed that’s so close to something on the reserved list. Another card that stands out is Thalia, Heretic Cathar. A 3/2 First strike for 2W is good enough to begin with; add on “Creatures and nonbasic lands your opponents control enter the battlefield tapped” and you’re looking at a card that could see play in Modern. There’s already talk of this being dropped into hatebears, and it’s worth noting that it can be played in the same deck as Thalia, Guadian of Thraben, since Legendary creatures follow different rules than planeswalkers when it comes to cards with partially identical names. Another cool thing about this card is that it’s the buy a box promo, meaning that Wizards of the Coast has supplied a small number of foil, alternate art versions of the card to stores as give-aways to incentivise players to buy an entire booster box.

We’re offering great deals on Eldritch Moon, including pre-orders, which we’re now taking. If you pre-order an Eldritch Moon booster box in-store now, the price is only $135.00 plus HST. We’ll be selling the same boxes for $150 after the release weekend, so pre-ordering is a great way to save some money on your purchase. Whether you decide to buy a booster box or not, definitely make sure to come join us on the pre-release weekend. We’ll be running pre-releases on Saturday, and Sunday, so come play the new set with us!

If some of the terms in this article went over your head, check out some of our past Magic the Gathering articles, and join us for one of our booster draft tournaments where we welcome new players!



With our epic scale Dungeons & Dragons campaign on the horizon, now is the perfect time to introduce you to tabletop roleplaying in general, and some of the different systems that you can use to create any adventure that you can imagine. What is tabletop roleplaying? It’s a type of interactive storytelling experience in which a set of rules lets you answer any question about how actions and objects interact; or it’s a framework for rolling dice and fighting monsters! We’ll do a series of future articles explaining the different systems in more depth, but this article will give you a basic understanding of how some of the most popular systems differ.

The most popular and widely recognized roleplaying systems are D20 systems. These include Dungeons and Dragons, Pathfinder, and any supplements created for either of these roleplaying systems. In these systems, players create scenarios through conversation, and resolve any conflicts or challenges by rolling a 20 sided die, and adding any appropriate modifiers or bonuses granted by their current circumstances and their character abilities. D20 systems tend to have a strong focus on tabletop miniatures combat, and include a robust rules set to cover all of the variables that can come up when, for example, a Dwarven barbarian fights a dragon on a rope bridge above a chasm.

The Storytelling System, used for Vampire: The Masquerade, Changeling: The Dreaming, etc… is a simple framework in which players assign “dots” to various attributes and skills. These tell you how many 10 sided dice to roll when making any given challenge, and in general, make this system much less numbers-heavy than a d20 system. The Storytelling system isn’t really used outside of Whitewolf settings but it’s worth mentioning as your go-to system for anything vampire or werewolf related.

Dice Pool systems, such as the d6 system used in Shadowrun are similar to The Storytelling system in the sense that players roll lots of dice instead of the singular 20 sided die used in d20 systems. In Shadowrun in particular, players have different pools of dice that can be divided to serve specific purposes. For example, the dice in your “combat pool” can be spent to improve attacks or defense.

The Fudge system is used in freeform, story driven roleplaying games like FATE, Dresden Files RPG, etc. In this system, players have base success rates modified by fudge dice that either improve your attempt or make it less successful. FATE is the most popular Fudge system, and most of the others that are gaining in popularity are FATE derivatives. In these systems, story-telling comes first, and improving your rolls comes down to finding justifiable reasons to use your best skills rather than finding ways to min-max your stats as much as possible.

If you want to try out some hardcore roleplaying, join up with our epic scale Dungeons and Dragons campaign. Or, if you’ve got a long running gaming group that plays any of these roleplaying games regularly, come out to The Round Table where you can enjoy our atmosphere, fine foods, and specialty cocktails while you game!